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Product 01 — Play

TAC’D

The AwkwErd Game

A social game that lives inside the round you were already playing. Bad shots stop being dead air and start being the best part of the hole.

How it works

Six beats, all round.

Learn it on the first tee. Forget you learned it by the third hole.

  1. 01

    Bad shot

    Everyone gets one normal attempt per player per hole. Sometimes it goes badly. That is the fun part.

  2. 02

    Choose a player

    The group picks who is involved. The table decides the drama, not an algorithm.

  3. 03

    Draw

    A card comes off the shared deck: a challenge, a gamble, an attack, a defense.

  4. 04

    Interact

    Accept it, defend against it, or bank it for a moment that matters more.

  5. 05

    Earn it

    The second chance is never free. You play for it, and the group watches.

  6. 06

    Keep moving

    Resolve and hit. The game is built to fit inside pace of play.

The deck

Never the same round twice.

Shared deck
One deck for the group. What you draw affects the table, not just you.
Attack & defense
Keepable cards. Hold them, time them, ruin a confident tee shot.
Bank it
Bank the moment now for leverage later. The most argued-about call in the game.
Legendary
Rare outcomes that break the normal rules. Worth chasing, impossible to plan.
The Director
The game interacts back — prompts, twists and consequences as the round unfolds.
Round report
A recap of the damage: who folded, who banked, who went legendary.
TAC’D private decision screen on hole 6 reading 'Erick — your call', asking the player to keep the screen to themselves
A private call, mid-round

In the hand

The moment you decide.

A TAC lands on the table for three chips. Accept it, or press and put another chip on top. The rest of the round is shaped by what you say next.

TAC’D RISK IT screen: Erick has TAC'd Player 2 for three chips, with the choices Accept · 3 Chips or Press · +1 Chip
TAC 05 · Risk It — accept, or press
TAC’D bounty card on hole 7: Player 2 has called a bounty on Erick, with the option to collect the bounty
A bounty called
TAC’D score entry screen for hole 7 with the scores ready to be locked
Locking the hole

Game philosophy

Being AwkwErd is encouraged.
Being that group is not.

Loud laughing, terrible swings and unnecessary side bets are the point. Slow play, unrepaired divots and disrespecting the group behind you are not.

Who it’s for

Everyday golfers who like their group.

  • Weekend foursomes playing for pride and lunch
  • Mixed-ability groups where the scores never line up
  • Beginners who want a reason to enjoy a rough round
  • League nights, buddy trips and scrambles
  • Anyone tired of golf taking itself too seriously

Pace of play

Fast-round friendly by design.

  • One normal attempt per player, per hole
  • Cards resolve in seconds, on the spot
  • No side apps, no scorekeeping detours
  • Nothing that sends you backwards down the hole
  • Ready-golf compatible from the first tee

FAQ

Questions, answered.

Two golfers laughing in a cart mid-round